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Topics - LANDVOGT

Pages: 1
1
Warzone / Best stats websites
« on: July 07, 2021, 11:03:28 PM »


# Ranking your games in skillbrackets depending on average K/D
# Ranking your skill in skillbrackets depending your average K/D
# Showing your last games and your development


Tracker.gg

# Very detailed profile
# Separate sections for many game modes
# Works also for Modern Warfare / Cold War




# Detailed profile
# Separate sections for many game modes
# Have their own Companion App for live ingame stats




# Compare your stats to other accounts / teammates


WZ Ranked

# Very detailed stats
# Many general game statistics (what perks are used, what is the current meta,...)

2
Counter Strike 1.6 / Servers still running
« on: July 07, 2021, 10:49:09 PM »
The only good one I know is a german server called "Zechhalle Hamburg".
Headset and teamplay is mandatory and they run mostly custom maps.
Zechhalle Hamburg - 194.26.183.80:27015

3
General Discussion / Gamemovies
« on: July 07, 2021, 10:28:39 PM »


This is an old collection of Gamemovies. Sadly, Pages like own-age and PlanetVideos are defunct by now. I wiill check for offline links now and then, please hit me up if a link is offline or if you know some movie you want to have in this list. I havent followed this since more than 5 years, so itmight lack a lot of videos :)


If videos are locked on youtube, try https://proxtube.com/ ; )

Former interesting inks (sadly most of the pages are offline):
Planet Videos
MovieNations
The Movie Vault
SK Gaming
Alienware Arena
Twitch.tv

______________________________________

Battlefield 2
- Mine [ Machinima, 2005 | YouTube | Mirror ]

Battlefield 3
- ONE [ Machinima, 2012 | YouTube ]

Counterstrike 1.6
- Canvas [ Fragmovie, 2009 | YouTube | Mirror ]
- Mourning Walls Collapse [ Fragmovie, 2006 | Stream | Mirror ]
- Annihilation II [ Fragmovie, 2008 | YouTube | Mirror ]
- Single Gaming 1-3 (Shme1eK/Spectre/StreL) [ Fragmovie, 2008/2008/2009 | YouTube [Part 1] | Mirror [Part 1] || Stream [Part 2] | Mirror [Part 2] || YouTube [Part 3] | Mirror [Part 3] ]
- BombSight [ Fragmovie, 2005 | Youtube | Mirror ]
- Eve [ Fragmovie, 2007 | YouTube | Mirror ]
- n0thing but headshots [ Fragmovie, 2008 | YouTube | Mirror ]
- ppp [ Fragmovie, 2008 | Youtube | Mirror ]
- Pistol Project [ Fragmovie, 2008 | Youtube | Mirror ]
- Paper Pistols [ Fragmovie, 2008 | Youtube | Mirror ]
- MY EVE [ Fragmovie, 2009 | Stream | Mirror ]
- Insane Players 1-3 [ Fragmovie, 2006/2007/2008 | Stream [Part 1] | Mirror [Part 1] || Youtube [Part 2] | Mirror [Part 2] || YouTube [Part 3] | Mirror [Part 3] ]
- Choual History X [ Fragmovie, 2004 | Youtube | Mirror ]
- Ruination [ Fragmovie, 2004 | Youtube | Mirror ]
- Awoken Eyes [ Fragmovie, 2005 | Youtube | Mirror ]
- Frag or Die [ Fragmovie, 2002 | Stream | Mirror ]
- aAa [ Fragmovie, 2002 | Stream | Mirror ]
- Die Hard [ Fragmovie, 2003 | Youtube | Mirror ]
- restOck 1-4 [ Fragmovie, 2001/2002/2003/2004 | Stream [Part 1] | Mirror [Part 1] || Stream [Part 2] | Mirror [Part 2] || Stream [Part 3] | Mirror [Part 3] || Stream [Part 4] | Mirror [Part 4] ]
- aAa Communaute [ Fragmovie, 2009 | YouTube ]
- Mousesports 2004 [ Fragmovie 2004 | Stream | Mirror ]
- Wolkenkratzer [ Fragmovie, 2009 | Stream | Mirror ]
- The Pink Panther 1+2 [Fragmovie, 2009/2010 | Stream [Part 1] | Mirror [Part 1] || Stream [Part 2] | Mirror [Part 2] ]
- OCRANA.ATI The Movie [ Fragmovie, 2004 | Stream | Mirror ]
- Pubmasters - The Movie 1+2 [ Fragmovie, 2005 | Stream [Part 1] | Mirror [Part 1] || Stream [Part 2] | Mirror [Part 2] ]
- Candy [ Fragmovie, 2010 | Stream | Mirror ]
- Alive [Fragmovie, 2010 | Youtube | Mirror ]
- Rave on! [ Fragmovie, 2010 | YouTube | Mirror  ]
- Just Pistols [ Fragmovie, 2011 | Stream | Mirror ]
- DUSTory [ Fragmovie, 2011 | Stream | Mirror? ]
- The Art to Frag [ Fragmovie, 2003 | YouTube | Mirror ]
- The One [ Fragmovie, 2003 | Stream | Mirror ]
- 2D 3 [ Fragmovie, 2014 | YouTube
- The One And Only HeatoN 1+2 [ Fragmovie, 2002/2005 | YouTube [Part 1] | Mirror [Part 1] || Vimeo [Part 2] | Mirror [Part 2] ]
- Death Raiserz 4 [ Fragmovie, 2005 | Stream | Mirror ]


Counterstrike:Source
- Leetness [ Fragmovie, 2007 | Youtube [?] | Mirror ]
- Incorporated 1+2 [ Fragmovie, 2008/2009 | Youtube [Part 1] | Mirror [Part 1] || Youtube [Part 2] | Mirror [Part 2] ]
- Restricted 2 [ Fragmovie, 2008 | Stream | ]Mirror[?] ]
- mTw [ Fragmovie, 2009 | Stream | Mirror [?] ]
- Touched [ Fragmovie, 2008 | Youtube | Mirror [?] ]
- sYnced 1+2 [ Fragmovie, 2007/2008 | Youtube [Part 1] | Mirror [Part 1] || YouTube [Part 2] | Mirror [Part 2] ]
- Slife 2 [ Fragmovie, 2009 | YouTube ]
- Silent & Hyper Death [Fragmovie, 2010 | Youtube | Mirror [?] ]

Crysis
- Apocalypse [ Demo, 2008 | Youtube | Mirror [?] ]

Dark Age of Camelot
- Ultima Ratio Regis 1 [ RVRmovie, 2006 | Youtube | Mirror [?] ]
- Ultima Ratio Regis 2 [ RVRmovie, 2006 | Youtube | Mirror [?] ]
- I'm too sexy [ Machinima, 2007 | Youtube | Mirror [?] ]

Day of Defeat Source
- Daly&Buddies [ Fragmovie, 2008 | Youtube ]

Enemy Territory Fortress
- ETF eXtreme [ Fragmovie, 2008 | Youtube | Mirror ]

Enemy Territory: Quake Wars
- Royal Rebirth [ Fragmovie, 2008 | Stream ]

GTA 4
- Stunt Montage The Remix [ Stuntmovie, 2008 | YouTube ]

Half Life
- Half Life in Half an Hour [ Speedrun, 2006 | Youtube | Mirror ]
- CS Fanvideo 1+2 [ Fragmovie, 2003 | Youtube [?] | Mirror [Part 1] || Youtube [?] | Mirror [Part 2] ]
- The War Continues [ Fragmovie, 2003 | Youtube [?] | Mirror ]

Half Life²
- Still Seeing Breen [ Machinima/Musicvideo, 2005 | Stream | Mirror ]
- Ballad of Black Mesa [ Musikvideo, 2007 | Youtube ]
- Half Life 2 Done Quick [ Speedrun, 2004 | Google Video | Mirror ]
- Taste the Cake [ Machinima, 2009 | Youtube ]
- UNITED [ Fragmovie, 2012 | Stream ]

PES
- Dynamite [ "Fragmovie", 2008 | Stream/Mirror ]

Quake 3 Arena
- Kaleidoscope [ Trickmovie, 2009 | Youtube | Mirror ]
- AnnihilatioN [ Fragmovie, 2003 | You.tu.be | Mirror ]
- Get Quaked 1-3 [ Fragmovie, 2004/2004/2005 | Stream [Part 1] |  Mirror [Part 1] || Vimeo [Part 2] |  Mirror[?] [Part 2] || Youtube [Part 3] |  Mirror [Part 3] ]
- Morning Never Came [Trickmovie, 2009 | YoutubeMirror ]
- f33l [Trickmovie, 2009 | YouTube ]
- Quake Cyber Generation REDUX [Fragmovie, 2011 | Stream ]

Quake Live
- Lgls vs. Pendejo [ Fragmovie, 2012 | Stream ]

Team Fortress 2
- Ignis Solus [ Machinima, 2007 | YouTube ]

Unreal Tournament
- Wah Wah 9 [ Fragmovie, 2008 | Stream ]

Warsow
- MEGATECH BODY ID: 501 [ Fragmovie, 2010 | YouTube | Mirror ]

World of Warcraft
- The Craft of War: BLIND [ Machinima, 2008 | Youtube | Mirror ]
- Maydie [ PvPmovie, 2006 | Youtube | Mirror[?] ]
- Pat PvP [ PvPmovie, 2008 | Youtube | Mirror[?] ]
- Thrall's Crib [ Machinima, 2008 | Youtube | Mirror ]
- Tales of the Past 3 [ Machinima, 2007 | Mirror/Stream ]

Misc
- Nine Inch Nails - Just Like You Imagined [ Musicvideo, 2007 | Youtube Mirror[?] ]
- Nickelback - Hero [ Musicvideo, 2007 | Youtube Mirror[?] ]
- Black Mesa Source - Trailer [ Trailer, 2008 | Youtube ]

4
Warzone / Rate my Loadout
« on: July 03, 2021, 07:16:19 PM »
Post a Picture and List of Attachments here and let people rate it.

5
Warzone / Season Three Patch Notes
« on: July 03, 2021, 06:40:36 PM »
 APRIL 21ST - SEASON THREE PATCH  EVENTS 
  • The Hunt for Adler
    • Starting on April 22nd, the new “Hunt for Adler” limited-time event will task Operators with unique in-game challenges in both Black Ops Cold War and Warzone to learn of Adler’s whereabouts. Complete these Intel Challenges to unlock Event rewards, including Weapon Charms, Calling Cards, a new Operator Skin, and more. You can find more details about this event in the Seasonal Event tab on the main menu between Play and Weapons once Season Three kicks off in Warzone. Once you’ve completed a full set of challenges in either Black Ops Cold War or Warzone over the course of the event, you’ll unlock an exclusive Adler skin for use in both games![/*]
    [/*]
SEASON 3 BATTLE PASS
 
  • 100 Tiers of brand-new content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more.
    • Tier 0
      • Instantly unlock Wraith, a new Woods Skin, and more[/*]
      [/*]
    • Tier 15
      • PPSh-41 SMG[/*]
      [/*]
    • Tier 21
      • “Vex Lord” Assault Rifle Blueprint[/*]
      [/*]
    • Tier 27
      • “Gilded Rose” Shotgun Blueprint[/*]
      [/*]
    • Tier 31
      • Swiss K31 Sniper Rifle[/*]
      [/*]
    • Tier 55
      • “Slow Death” LMG Blueprint[/*]
      [/*]
    • Tier 95
      • Ultra-Rarity “Loud Pipe” Reactive SMG Weapon Blueprint[/*]
      [/*]
    • Tier 100
      • “White Queen” Wraith Skin[/*]
      • “Roman Standard” Legendary Sniper Rifle Blueprint[/*]
      [/*]
    [/*]
MAP
 
  • The situation in Verdansk has hit a critical level. Armistice Central Command will be communicating directly to all Operators with further instructions.[/*]
GENERAL

  • NVIDIA DLSS is now available in Call of Duty®: Warzone on PC
    • Players with NVIDIA GeForce RTX graphics cards can enable NVIDIA DLSS to boost performance and play at higher resolutions and graphics settings.
    • [/*]
    [/*]
  • End of game open mic has been turned off for modes with infinite respawn mechanics.
  • [/*]
  • Player rank will now display the correct rank icons in the After-Action Report.
  • [/*]
GAMEPLAY

  • Loot that spawns across Verdansk has once again been updated...
    • Now exclusively consists of Black Ops Cold War Weapons including the new Swiss K31 Sniper Rifle and PPSh-41 SMG
    • [/*]
    • Only Legendary Weapons will spawn as Blueprints
    • [/*]
    [/*]
  • Players no longer take armor-bypassing damage when using a riot shield and facing an active thermite grenade.
  • [/*]
  • Sticking a player with Semtex will now always down them.
  • [/*]
ACCESSIBILITY
  • Added Mono Audio to the Volume settings in Audio Options
    • Disabled (Default): Audio is split between left and right audio channels to provide directional sound.[/*]
    • Enabled: Left and right audio channels are combined into one channel [/*]
    [/*]
BUG FIXES
  • Fixed a bug with most Cold War barrels where Hip Spread and ADS Idle Sway were being increased when they should not have been.
  • [/*]
  • Fixed a bug with some ZRG 20mm optics that disabled the ability to hold breath.
  • [/*]
  • Fixed a bug where some loot would drop in close proximity on death.
  • [/*]
  • Fixed a bug where if the player is downed while switching to a gunner seat, they would become invisible and/or invulnerable.
  • [/*]
  • Fixed a bug causing the random Operator select option to only select Coalition Operators from Modern Warfare.
  • [/*]
  • Fixed a bug causing Baker’s fourth Operator Mission Objective to not track properly (eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater).
  • [/*]
  • Fixed a bug causing certain Operator models to appear headless while using the FFAR 1.[/*]
WEAPONS
  • Cold War weapons have had their ammo names updated.
  • [/*]
  • The FFAR 1 crosshair has been updated to match other Assault Rifles.[/*]
  • New Weapons
  • [/b]
    • PPSh-41: SMG (Launch Week)
      • Tier 15 of the Battle Pass.
      • [/*]
      [/*]
    • Swiss K31: Sniper Rifle (Launch Week)
      • Tier 31 of the Battle Pass.
      • [/*]
      [/*]
    [/*]
  • Two New Weapon Unlock Challenges
  • [/b]
    • LC-10
      • Using SMGs, get 3 kills without dying in 15 different matches.
      • [/*]
      [/*]
    • FARA 83
      • Using Assault Rifles, get 2 headshot kills in 15 different matches.[/*]
      [/*]
    [/*]
  • Assault Rifles
  • [/b]
    • Cold War AK-47
      • Recoil pattern has been adjusted
      • [/*]
      • The recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. We have smoothed out its recoil to make it easier to control. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges.
      • [/i][/*]
      [/*]
    • FARA 83
      • Minimum damage increased from 25 to 26[/*]
      • Maximum damage decreased from 33 to 31
      • [/*]
      • Maximum damage range increased by 17%
      • [/*]
      • Recoil pattern has been adjusted
      • [/*]
      • As a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option.
      • [/i][/*]
      [/*]
    • FFAR 1
      • Maximum damage decreased from 30 to 27
      • [/*]
      • Maximum damage range decreased by 15%
      • [/*]
      • Neck damage multiplier changed from 1.1 to 1
      • [/*]
      • Upper torso damage multiplier changed from 1.1 to 1
      • [/*]
      • ADS speed decreased slightly
      • [/*]
      • With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity.
      • [/i][/*]
      [/*]
    • Groza
      • Recoil increased slightly
      • [/*]
      • ADS speed decreased slightly
      • [/*]
      • Upper torso damage multiplier changed from 1.3 to 1.1
      • [/*]
      • This change is more of a precaution. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category.
      • [/i][/*]
      [/*]
    • Krig 6
      • Head damage multiplier changed from 1.4 to 1.5
      • [/*]
      • Neck damage multiplier changed from 1 to 1.3
      • [/*]
      • Upper torso damage multiplier changed from 1 to 1.1
      • [/*]
      • Lower torso damage multiplier changed from 1 to 1.1
      • [/*]
      • The Krig 6 has long been overshadowed by other all-stars in the AR category. We believe this change will allow for a more competitive Time to Kill given the shots are well placed.
      • [/i][/*]
      [/*]
    • QBZ-83
      • Move speed increased
      • [/*]
      • ADS move speed increased
      • [/*]
      • Neck damage multiplier changed from 1 to 1.2
      • [/*]
      • Upper torso damage multiplier changed from 1 to 1.1
      • [/*]
      • The QBZ-83 is a unique weapon that trades overall lethality for mobility. We aim to provide players with the tools to support a multitude of interesting playstyle options. Our goal is that with the right attachments, skillful maneuvering and rotations will be a hallmark of the QBZ playstyle. We have also given it a much-needed nudge in lethality if you can manage aiming and moving simultaneously.''[/*]
      [/*]
    [/*]
  • Submachine Guns
  • [/b]
    • LC10
      • Bullet velocity increased slightly
      • [/*]
      [/*]
    • Mac-10
      • Maximum damage decreased by 1
      • [/*]
      • This is another precautionary change to promote diversity. The Mac-10 is both popular and fun to use. Part of what makes the Mac-10 feel fair to play against is that its upside feels comparative to its downside. That is where player skill comes in. Knowing when and what weapon to swap to during an engagement is a facet of skill expression we want to highlight whenever possible. While this change only brings the Mac-10's Time to Kill up by about 10%, we think this is a good place to start to encourage exploration in the SMG category.[/*]
      [/*]
    [/*]
  • Sniper Rifles
  • [/b]
    • Pelington 703
      • ADS speed increased
      • [/*]
      • Raise time increased slightly[/*]
      [/*]
    [/*]
  • Tactical Rifles
  • [/b]
    • Cold War Tactical Rifle Charlie
      • Time between bursts increased by 33%
      • [/*]
      • Neck damage multiplier changed from 1.8 to 1.3
      • [/*]
      [/*]
    • M16
      • Time between bursts increased by 10%
      • [/*]
      • Neck damage multiplier changed from 1.8 to 1.1
      • [/*]
      [/*]
    • The Cold War Tactical Rifle Charlie and the M16 were able to reach rates of fire that allowed the wielder to negate a requisite identity pillar of burst rifles—accuracy. With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly.[/*]
    [/*]
And... we are keeping a close eye on the AMAX. No king rules forever. ATTACHMENTS 
  • Position Concealment
    • Position Concealment will reduce the time your position is visible on the compass and minimap after firing. This effect has been added as a pro on both the Flashguard and SOCOM/KGB Eliminator.[/*]
    [/*]
  • Barrels
  • [/b]
    • 16.3” Rapid Fire (M16)
      • Increase to rate of fire reduced by 58% [/*]
      [/*]
    • 18” Rapid Fire (Tactical Rifle Charlie)
      • Increase to rate of fire reduced by 56% [/*]
      [/*]
    • 15.9” Strike Team (M16)
      • Increase to rate of fire reduced by 66% [/*]
      [/*]
    • 18.2” Strike Team (Tactical Rifle Charlie)
      • Increase to rate of fire reduced by 64% [/*]
      [/*]
    • 16.3” Titanium (M16)
      • Increase to rate of fire reduced by 61% [/*]
      [/*]
    • 17” Titanium (Tactical Rifle Charlie)
      • Increase to rate of fire reduced by 59% [/*]
      [/*]
    • Sorokin 140mm Auto (Sykov)
      • Minimum damage reduced from 23 to 19 [/*]
      [/*]
    • Sorokin 140mm Auto AND Akimbo (Sykov)
      • Minimum damage reduced from 19 to 14
        • This only affects the weapon when both the Sorokin 140mm Auto and the Akimbo attachment are equipped simultaneously. [/*]
        [/*]
      [/*]
    • The Sykov, when equipped with any permutation of the Sorokin 140mm Auto has been far more lethal at range than we would prefer. When secondary weapons can go toe-to-toe with, or even best a primary weapon consistently, we risk streamlining access to one of the most powerful Perks in the game—Ghost. While we continue to examine the impact that Ghost has on gameplay, providing easier access to it with negligible downside is not something we want to enable. [/*]
    [/*]
  • Lasers

    • Ember Sighting Point
      • ADS speed penalty reduced by 20% [/*]
      [/*]
    • SOF Target Designator
      • Flashlight is now visible during hip-fire and ADS [/*]
      [/*]
    [/*]
  • Magazines
  • [/b]
    • Salvo/VDV Fast Mag
      • ADS speed penalty reduced by 20% [/*]
      [/*]
    • Speed Mag
      • Pistols
        • ADS speed penalty reduced by 40% [/*]
        [/*]
      • SMGs
        • ADS speed penalty reduced by 30% [/*]
        [/*]
      • Snipers
        • ADS speed penalty reduced by 20%[/*]
        [/*]
      [/*]
    [/*]
  • Muzzles
  • [/b]
    • Flashguard
      • Added Position Concealment pro [/*]
      [/*]
    • SOCOM/KGB Eliminator
      • Added Position Concealment pro [/*]
      [/*]
    [/*]
  • Optics
  • [/b]
    • SUSAT MultiZoom
      • ADS speed penalty reduced by 10%[/*]
      [/*]
    • Ultrazoom Custom
      • ADS speed penalty reduced by 20% [/*]
      [/*]
    • Vulture Custom Zoom
      • ADS speed penalty reduced by 20%[/*]
      [/*]
    [/*]
  • Rear Grips
  • [/b]
    • Increases to ADS speed reduced by roughly 10%
    • [/*]
    [/*]
We have begun the iterative process of tweaking values on attachments. We would like the diminution of weapon downside to be a build direction rather than a single attachment choice. As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories—chiefly, muzzles like the Monolithic and Agency Suppressor.

Given the magnitude of balance changes in this patch, we may make some adjustments shortly after Season 3 launch to ensure the meta is healthy and stable. As always, please continue to provide your feedback! OPERATORS
  • Roze
    • We’ve adjusted Roze in order to improve the Operators readability/visibility where sources of light are available. [/*]
    [/*]
  • New Operators added:
    • Wraith: Warsaw Pact (Launch Week) 
      • Unlocked via Battle Pass [/*]
      [/*]
    • Knight: Warsaw Pact (In-Season)
      • Unlocked via Store Bundle [/*]
      [/*]
    • Antonov: Warsaw Pact (In-Season) 
      • Unlocked via Store Bundle [/*]
      [/*]
    [/*]
PRESTIGE
  • New Prestige Levels
  • [/b]
    • Level 50
      • New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip[/*]
      [/*]
    • Level 100
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip [/*]
      [/*]
    • Level 150
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip[/*]
      [/*]
    • Level 190
      • All Season Challenges Available [/*]
      [/*]
    • Level 200
      • New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card[/*]
      [/*]
    • Levels 250 - 1,000
      • New Prestige Key every 50 levels [/*]
      [/*]
    [/*]
STORE
  • We have a fresh dose of new Store Bundles launching alongside Season Three, including some seriously sinister new villains, as well as Tracer Packs, Mastercraft and Reactive Weapon Blueprints, and more. [/*]
DOWNLOADS 
  • The Season Three update will be available for Warzone on April 21st at 9 PM PT. Remember, the Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.
    • Warzone Update Sizes
      • PlayStation 5
        • 22.6 GB [/*]
        [/*]
      • PlayStation 4
        • 22.6 GB [/*]
        [/*]
      • Xbox Series X / Xbox Series S
        • 25.9 GB [/*]
        [/*]
      • Xbox One
        • 25.9 GB [/*]
        [/*]
      • PC
        • 25.2 GB [/*]
        [/*]
      [/*]
    [/*]

6
Warzone / Season Four Patch Notes
« on: July 03, 2021, 06:21:05 PM »
  • Adding:
    • Verdansk - BR - Resurgence Mini Trios[/*]
    • Verdansk - Plunder - Quads[/*]
    [/*]
  • Removing:
    • Verdansk - Plunder - Blood Money Quads[/*]
    • Rebirth Island - Resurgence Duos[/*]
    [/*]
  • Keeping:
    • Rebirth Island - Resurgence Quads :)[/*]
    [/*]
Ground Fall, a Limited-Time Event
Find and secure the new Sat-Link stations to triangulate the location of a falling satellite in Verdansk. Loot the fallen satellites to score exclusive loot and cash rewards during the game. The objectives for this event will reward you with items such as Emblems, Calling Cards, a Satellite Weapon Charm, as well as some XP. Complete all three Challenges from either Cold War or Warzone, and you’ll receive an Epic Secondary Weapon Blueprint. Verdansk Resurgence Mini
A bite-sized FPS survival experience. In addition to the standard Rebirth Island Resurgence rules — no Gulag, extreme clarity on enemy positions upon elimination of a squad member, a Resurgence timer, and special Supply Boxes — this new playlist features lobby sizes of up to 45 Operators, depending on the squad size. The first circle is “skipped”, games are shorter in length on average, and there is higher tier loot compared to traditional BR. 
  • Players can now spend COD Points to gift Black Ops Cold War content to friends including the Battle Pass and Store Bundles via the Call of Duty Companion App and website. *Two-factor authentication is required.[/*]
  • 100 Tiers of brand-new BOCW content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more:
    • Tier 0
      • New Operator Jackal[/*]
      [/*]
    • Tier 5
      • "Monochrome" Legendary AK-47 Blueprint[/*]
      [/*]
    • Tier 21
      • "Regal Scepter" Legendary Type 63 Blueprint[/*]
      [/*]
    • Tier 40
      • “Night Kit” Song Operator Skin [/*]
      [/*]
    • Tier 42
      • "Serpent Idol" Legendary Bullfrog Blueprint[/*]
      [/*]
    • Tier 50
      • “Boarding Party” Adler Operator Skin [/*]
      [/*]
    • Tier 55
      • "Ancient Scarab" Legendary KSP 45 Blueprint[/*]
      [/*]
    • Tier 76
      • "Regal Sword" Legendary Mac-10 Blueprint[/*]
      [/*]
    • Tier 81
      • "Penumbra Carbon" Legendary AK-74u Blueprint [/*]
      [/*]
    • Tier 85
      • "Ancient Spear" Legendary Sniper Rifle Charlie Blueprint[/*]
      [/*]
    • Tier 89
      • "Punk Rock" Legendary Hauer 77 Blueprint[/*]
      [/*]
    • Tier 90
      • “Lioness” Zeyna Operator Skin [/*]
      [/*]
    • Tier 95
      • “High Stakes” Ultra-Rarity MG 82 Blueprint[/*]
      [/*]
    • Tier 100
      • “Iridescent” Reactive Jackal Operator Skin[/*]
      • “Forgotten Oasis” Legendary C58 Blueprint[/*]
      • “Takeoff” Dirt Bike Vehicle Skin[/*]
      • Season Four Emblem[/*]
      [/*]
    [/*]
 
  • Red Doors have appeared in Verdansk
  • [/*]
  • Downtown Tower is now under new management
  • [/*]
  • New Gulag: Hijacked
  • [/u][/b]
    • This plywood re-creation of the yacht’s central area will replace the current “Standoff Gulag”.
    • [/*]
    [/*]
  • New Satellite Crash POIs added:
    • Krovnik Farmland
      • Right in the middle of some poor farmer’s crops is one crashed satellite, its fuselage split into multiple parts amid the field. [/*]
      [/*]
    • Bloc 18
      • Closer to the once-sleepy village near the Salt Mines lies another downed satellite. Its location leaves it open to Operators parachuting down from the Radar Array.[/*]
      [/*]
    • Bloc 16
      • Deep within the Gora riverbed near the Airport Control Tower, a more intact satellite sits ready to be explored.[/*]
      [/*]
    • Gora Bridge
      • Spanning the Gora River between Downtown Fire Station 12 and the Promenade Fairgrounds, this bridge saw a direct impact from the downed satellite, taking a chunk out of its brickwork.[/*]
      [/*]
    [/*]
  • Added 120hz support for PS5
    • Requires HDMI 2.1
    • [/*]
    [/*]
  • Downed Players who disconnect now provide kill credit and drop loot. This includes Players who disconnect during a Finishing Move.
  • [/*]
  • Progression Challenges – Font size for Challenges and their descriptions has been increased.
  • [/*]
  • Addition of 8 new LGBTQIA+ Pride flag Calling Cards 
    • Awarded to all Players for free! These cards will automatically show up in your Barracks.[/*]
    [/*]
These 8 cards are available in addition to the existing 6 Pride Calling Cards for a total of 14 Pride flags represented in-game Happy Pride month! As a part of our celebration, we have added 8 new flags for free for all Players! Diversity and inclusion are important, and we are excited to expand our in-game representation of LGBTQIA+ identities in honor of Pride month. 
  • New Vehicle: Dirt Bike
  • [/u][/b]
    • Terror on two wheels arrives in Warzone. Ramp up your off-road antics with this extremely maneuverable scrambler, scattered across Verdansk and ready to use at the start of a match.
      • Speed - Faster than all vehicles, including the ATV.
      • [/*]
      • Handling - Drifts at high speeds. Offers finer control at lower speeds. Mastery is key. [/*]
      • Durability - Low; same health as the ATV.[/*]
      • Capacity - Two Operators: one driver and one passenger. Next to no room to “stack” Operators atop it, such as with the two-passenger ATV.[/*]
      • Trophy System Placement - Must stand atop the bike to place a Trophy System; can fit one on the saddle or on front/rear fenders.
      • [/*]
      [/*]
    [/*]
  • Loot that spawns across Verdansk has been adjusted as follows…
    • The C58 (BOCW) and MG 82 (BOCW) can be found in the loot pool[/*]
    • Combat Bow Killstreak has been added to the loot pool[/*]
    • Self-Revive spawn rate has been reduced
    • [/*]
    [/*]
  • 1911 (BOCW) starter Handgun now requires three hits to gain bonus Finisher damage instead of two.
    • This change will increase the number of melee hits needed for this Weapon to down an enemy at 200hp by 1.
    • [/*]
    [/*]
  • Snapshot Grenade
    • Reveal duration increased from 1.25 to 2 seconds.[/*]
    • Hit enemies are now also revealed to your squad.
    • [/*]
    [/*]
  • Custom Mods
    • Custom Mods have been enabled for BOCW Weapons. This will allow you to name and save up to five custom Weapon builds as Blueprints.[/*]
    [/*]
  • Some thoughts on the Specialist Token...[/*]
We want exciting items like the Specialist Token in Warzone. However, the ease and consistency of its acquisition was problematic. Ideally drop locations are allowed to be chosen dynamically based on several factors like circle location, infil route, and Player preference. When we introduce an exclusive, powerful item that can only be obtained at one location, it may have a warping effect on gameplay that can diminish early game strategy. We would also like to ensure there is excitement surrounding opening caches or completing Contracts no matter where you are on the map. In order to achieve that, we need to have items that are exceedingly rare but do not have targeted methods of acquisition. We may see the Specialist Token again, perhaps sooner than you might think—but it will be rebalanced in such a way that it offers neither Weapon perks nor drops on death.
 
  • Fixed some instances of Dev Error 5573 related to using the CARV.2 (BOCW).
  • [/*]
  • Updating Challenges that referred to the Quarry to correctly indicate the Salt Mine.
  • [/*]
  • Fixed an issue where a Player’s downed movement speed would remain at a slowed state after being partially revived by a teammate.
  • [/*]
  • Fixed issue with the Tactical Rifle Charlie (BOCW) causing some Operators to have their heads disappear when using tactical equipment.
  • [/*]
  • Fixed an issue where the "Gas closing in" voiceover was playing on infill for Resurgence Trios playlists.
  • [/*]
  • Fixed an issue where Scavenger Contracts would sometimes spawn inside the bridge near Stadium.
  • [/*]
  • Fixed an issue where Plunder Contracts were not properly showing Contract instructions and rewards.
  • [/*]
  • Fixed an issue where muzzles on the FARA 83 (BOCW) Weapon icon were misaligned.
  • [/*]
  • Fixed an issue where Players could survive a Finishing Move if they had just started using an ascender.
  • [/*]
  • Fixed an issue where pings on enemies would disappear and no audio would play.
  • [/*]
  • Fixed an issue with the lighting during the infiltration sequence of Rebirth Island.
  • [/*]
  • Fixed an issue in the corners of one of the buildings in Rebirth Island that caused a sun glare effect when GPUs run at high temperatures.
  • [/*]
  • Fixed several missing collision map exploit issues in Rebirth Island.
  • [/*]
 
  • Friends List now has improved responsiveness.
  • [/*]
  • Added the ability for Players to favorite up to 14 Operators.
  • [/*]
  • Added the ability to filter Operators by favorites and sort according to faction.
  • [/*]
  • Added the ability for Players to preview skins from the customization menu (accessible only for unlocked Operators).
  • [/*]
  • Added the ability to allow Players to Play Again with Team, allowing them to stay connected with Players who aren’t in their party.[/*]
New Weapons (BOCW)
  • MG 82: Light Machine Gun (Launch Week)
    • Obtain the MG 82 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Four Battle Pass.[/*]
    [/*]
  • C58: Assault Rifle (Launch Week)
    • Obtain the C58 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Four Battle Pass.[/*]
    [/*]
  • Nail Gun: Submachine Gun (Launch Week)
    • Obtain via unlock Challenge or via Blueprint in the Store.[/*]
    [/*]
  • Baseball Bat: Melee (Launch Week)
    • Obtain via unlock Challenge or via Blueprint in the Store.[/*]
    [/*]
  • OTs 9: Submachine Gun (In-Season)
    • Obtain via unlock Challenge or via Blueprint in the Store.[/*]
    [/*]
  • Mace: Melee (In-Season)
    • Obtain via unlock Challenge or via Blueprint in the Store.[/*]
    [/*]
In a future patch, we will be making sweeping balance changes to Weapons. Let us take a moment to discuss the philosophy behind that decision. At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery. We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun. We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship. Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine. 

We will begin laying the groundwork for the upcoming balance overhaul with the following adjustments:
 Assault Rifles
  • CR-56 AMAX (MW)
    • Upper Torso Damage multiplier decreased from 1.2 to 1.1[/*]
    [/*]
The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.
  • Groza (BOCW)
    • Minimum Damage increased from 18 to 23[/*]
    • Upper Torso Damage Multiplier increased from 1.1 to 1.2[/*]
    • Lower Torso Damage Multiplier increased from 1 to 1.1[/*]
    • Maximum Damage range decreased by 12%[/*]
    [/*]
As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.
  • Assault Rifle Golf (MW)
    • Neck Damage Multiplier increased from 1 to 1.5[/*]
    • Upper Torso damage multiplier increased from 1 to 1.2[/*]
    [/*]
We would like to avoid increasing the power level of a Weapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.
  • XM4 (BOCW)
    • Neck Damage Multiplier increased from 1 to 1.5[/*]
    [/*]
We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there. Handguns
  • AMP63 (BOCW)
    • Maximum Damage increased from 30 to 33[/*]
    • Second Damage range increased by 14.3%[/*]
    • Upper Torso Damage Multiplier increased from 1 to 1.1[/*]
    • Extremities Damage Multipliers increased from .9 to 1[/*]
    • Head Damage Multiplier decreased from 1.4 to 1.3
    • [/*]
    [/*]
The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts. Melee
  • Ballistic Knife (BOCW)
    • Projectile Velocity increased by 25%[/*]
    • Neck Damage Multiplier increased from 1 to 1.3[/*]
    • Upper Torso Damage Multiplier increased from 1 to 1.23[/*]
    • Move Speed increased by 1.3%
    • [/*]
    [/*]
The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game.  Shotguns
  • Streetsweeper (BOCW)
    • Maximum Damage range decreased by 24%[/*]
    • Second Damage range decreased by 18%[/*]
    • Third Damage range decreased by 7%[/*]
    • Move Speed decreased by 1%
    • [/*]
    [/*]
The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness. Sniper Rifles
  • Sniper Rifle Charlie (BOCW)
    • Bullet Velocity increased by 7.7%[/*]
    • Upper Torso Damage Multiplier increased from 1.1 to 1.25[/*]
    • Lower Torso Damage Multiplier increased from 1 to 1.15
    • [/*]
    [/*]
In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.
  • Swiss K31 (BOCW) 
    • Base Optic functionality improved[/*]
    • Base Reticle updated[/*]
    [/*]
Submachine Guns
  • Submachine Gun Alpha (MW)
    • Upper Torso Damage Multiplier increased from 1 to 1.1[/*]
    • Maximum Damage range increased by 10%[/*]
    [/*]
The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.
  • Bullfrog (BOCW)
    • Ironsights ADS position adjusted[/*]
    [/*]
These changes should allow for better ADS visibility without optics.
  • KSP 45 (BOCW)
    • Maximum damage range increased by 16.6%[/*]
    • Extremities multipliers increased from .9 to 1
    • [/*]
    [/*]
The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.
  • Milano 821 (BOCW)
    • Maximum Damage increased from 34 to 36[/*]
    • Minimum Damage increased from 25 to 30[/*]
    • Maximum Damage range increased by 23%[/*]
    • Upper Torso Damage Multiplier increased from 1 to 1.2[/*]
    • Lower Torso Damage Multiplier increased from 1 to 1.1[/*]
    • Extremities Damage Multipliers increased from .9 to 1
    • [/*]
    [/*]
The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.
  • Submachine Gun Echo (MW)
    • Maximum Damage increased from 34 to 35[/*]
    • Extremities Damage Multipliers increased from .9 to 1
    • [/*]
    [/*]
Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving. Tactical Rifles
  • DMR 14 (BOCW)
    • Recoil magnitude decreased[/*]
    [/*]
Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition. Barrels
  • Combat Recon (Snipers)

  • Pelington 703 (BOCW)
    • Bullet Velocity increased from 42.5% to 47.5%
    • [/*]
    [/*]
  • Sniper Rifle Charlie (BOCW)
    • Bullet Velocity increased from 42.5% to 50%
    • [/*]
    [/*]
  • Swiss K31 (BOCW)
    • Bullet Velocity increased from 43% to 50%[/*]
    [/*]
  • LW3 - Tundra (BOCW)
    • Bullet Velocity increased from 42.5% to 44%[/*]
    [/*]
  • ZRG 20mm (BOCW)
    • Bullet Velocity increased from 42.5% to 43%[/*]
    [/*]
[/*][/list]These changes will bring the longest BOCW Sniper barrels much closer to parity with Modern Warfare equivalents.
  • Ranger (Assault Rifles)
    • Now increases Bullet Velocity by 50%[/*]
    • Now increases Vertical Recoil Control by 15%[/*]
    • Now increases Hip Spread by 20%
    • [/*]
    [/*]
  • Takedown (Assault Rifles)
    • Now increases Effective Damage Range by 35%[/*]
    • Now increases Horizontal Recoil Control by 15%[/*]
    • Now increases Hip Spread by 20%
    • [/*]
    [/*]
  • Reinforced Heavy / Match Grade (Assault Rifles, Light Machine Guns)
    • Now increases Bullet Velocity by 25%[/*]
    • Now increases Effective Damage Range by 17.5%[/*]
    • Now increases Horizontal Recoil Control by 7.5%[/*]
    • Now increases Vertical Recoil Control by 7.5%[/*]
    • Now decreases ADS Move Speed by 10%[/*]
    • Now decreases Sprint Speed by 2.5%[/*]
    • Now decreases ADS Speed by 3%[/*]
    • Now increases Hip Spread by 25%
    • [/*]
    [/*]
  • Task Force Spetsnaz RPK / CMV Mil-Spec (Assault Rifle, Light Machine Guns)
    • Now increases Bullet Velocity by 50%[/*]
    • Now increases Effective Damage Range by 35%[/*]
    • Now increases Horizontal Recoil Control by 15%[/*]
    • Now increases Vertical Recoil Control by 15%[/*]
    • Now decreases ADS Move Speed by 20%[/*]
    • Now decreases Sprint Speed by 5%[/*]
    • Now decreases ADS Speed by 6%[/*]
    • Now increases Hip Spread by 30%[/*]
    [/*]
Recoil Control has long been a detractor to the long-range viability of BOCW Weapons. These changes will help alleviate that and provide a more diverse selection of Weapons in that engagement space. 
 Optics
  • Most BOCW Reticles have been updated.
  • [/*]
  • Axial Arms 3x
    • Optic position shifted[/*]
    [/*]
  • Royal & Kross 4x
    • Optic position shifted[/*]
    [/*]
Underbarrels
  • Bruiser Grip (Snipers)
    • Aiming Stability increased from 10% to 19%[/*]
    [/*]
  • Roze’s Rook skin has received material updates to increase visibility.
  • [/*]
  • New Operators
  • [/u][/b]
    • Jackal: Warsaw Pact (Launch Week)
      • Get access to Jackal for use in Black Ops Cold War and Warzone at Tier 0 in the Season Four Battle Pass and unlock an additional Ultra-Rarity Jackal Operator Skin at Tier 100. 
      • [/*]
      [/*]
    • Salah: NATO (In-Season)
      • Get access to Salah as part of the new Season Four Store Bundle offerings.
      • [/*]
      [/*]
    • Weaver: NATO (In-Season)
      • Get access to Weaver as part of the new Season Four Store Bundle offerings.[/*]
      [/*]
    [/*]
 The Season Four update will have a download size of approximately 12 GB for those who own the free-to-play Warzone and are current on the latest updates.
  • Warzone Update Sizes
  • [/b]
    • PlayStation 5:
      • 11 GB [/*]
      [/*]
    • PlayStation 4:
      • 11 GB [/*]
      [/*]
    • Xbox One Series X / Xbox One Series S:
      • 11.2 GB [/*]
      [/*]
    • Xbox One:
      • 11.2 GB [/*]
      [/*]
    • PC:
      • 12.3 GB (Warzone Only)[/*]
      • 13.5 GB (Warzone and Modern Warfare®) 
      • [/*]
      [/*]
    [/*]
Notes & reminders:
  • PC users will also need 27.1-28.2 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.[/*]
  • The Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.[/*]
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.[/*]

7
Settings / The best Settings
« on: July 03, 2021, 04:29:31 PM »
These Settings are based on competitive Players settings and may not work perfectly for you.

The best video settings for CS:GO
Brightness: 80 percent
Ofc depending on your monitor settings
Aspect ratio: 4:3
Resolution: 1280×960
These settings will basically stretch the game and things will look slightly off at first, but player models will get larger with these settings
Display mode: Fullscreen
Laptop power savings: Disabled

Advanced video settings
Global shadow quality: High
Generally keeping all settings low is the best for competitive play, but the high quality shadows lets you spot enemies better.
Model / Texture detail: Low
Texture streaming: Disabled
Effect detail: Low
Shader detail: Low
Boost player contrast: Enabled
Multi-core rendering: Enabled
This only makes sense with a multi-core processor.
Multisampling anti-aliasing mode: 8x MSAA
While it requires some level of resources, it makes the game look a lot more smoother by making edges clearer. This setting is crucial for players looking to increase their headshot rate. If you notice your frames dropping significantly after turning on the anti-aliasing features, we recommend turning them off.
FXAA anti-aliasing: Enabled
Texture filtering mode: Anisotropic 8x
Texture filtering mode usually has almost no impact on your frame rates, and enabling it makes the game look noticeably better.
Wait for vertical sync: Disabled
When your machine does have problems to achieve stable high fps, it might be an option to enable vertical sync
Motion blur: Disabled
Triple-monitor mode: Disabled
Use uber shaders: Disabled




The best crosshair settings for CS:GO
This if of course not this important - personal preferences can vary

Crosshair style: Classic static
Center dot: No
Length: 3.0
Thickness: 1.1
Gap: -3.0
Outline: Disabled
Red: 255
Green: 255
Blue: 150
Alpha: 255
T-style: No
Deployed weapon gap: No
Show player crosshairs: Everyone




The best launch options in CS:GO

-novid
CS:GO itself doesn’t take a lot of time to launch, but the interaction video may make it feel like years. Things will only get worse if you also have your sound maxed out, so make sure to use this launch option to save time and your hearing.
-nojoy
This launch command disabled the joystick support of CS:GO. Most players believe that it reduces the amount of memory CS:GO needs, thus increasing the overall performance.
-high
This command will set CS:GO’s priority to high for your CPU. This means that your CPU will focus more of its resources to help CS:GO run better, increasing your total frame count by a couple of numbers in the process.
-tickrate 128
The competitive servers on CS:GO run on 128 tick rate while others keep it at 64. This command sets the tick rate to 128 for all “Offline with Bots” matches which comes in handy if you’re looking to practice some in-game mechanics.
+cl_forcepreload 1
Not everyone plays with a fast SSD that allows them to load into matches in a matter of seconds. If you have a slower hard drive and find yourself still loading while others get into the game, you can try out this console command to preload most map details and sounds. This will decrease your loading times, but CS:GO may start using slightly more memory.
-console
All old school CS:GO players will have a bunch of commands that they’ll need to enter or want to try out upon launching CS:GO. While there’s a hotkey for opening the console, you can also have it open by default every time you launch CS:GO.

You’ll need to right click on CS:GO from your Steam library and click on “Properties” to use the above launch options. Head over to the “General” tab, and “Launch Options”


8
Among us / Skin your game
« on: July 03, 2021, 01:28:46 PM »
If you want to add skins to your game, check Gamebanana. It's the best resource for skins and mods for Among us.

For example they have a Sonic or a Super Mario mod:

Sonic


Super Mario


To install these mods, follow these steps:
  • Download and unzip the mod.
  • Go to the Among Us install directory. On Steam, right-click the game, select Manage, and click Browse local files.
  • Drop all files from the zip folder into your Among Us directory (the folder that contains Among Us.exe).
  • Run the game and wait for the mod to start—this may take a few minutes the first time.
  • To verify the mod is installed, check the text in the top left of the menu screen, it'll display the name of the mod here
.

9
Steam / Steam Summer Sale 2021
« on: July 03, 2021, 12:52:04 PM »

Pages: 1